top of page
ERV_WoW_TheWarWithin_featured.jpg

World Of Warcraft |  THE WAR WITHIN

Role: Senior UI Artist

Platform : PC, Mac
Developer : Blizzard Entertainment

Character Select Screen  -  Previs & Concept Phase

I did several UI concepts for this project which included overall UI art and motion designs. With this screen being revamped for the first time in 2 decades, it was crucial to communicate the UI/UX team's vision clearly. By creating a few UI previs pieces I was able to better explain the goal that we wanted to reach. The main UI previs was instrumental in explaining how we wanted the UI to work to the feature team which included different disciplines such as design, art and engineering.

UI Motion: Previs
(animation best viewed in full screen)

UI Screen Concept

TWW_UI_CharacterSelectScreenConcept.jpg
WoW_Web_DividerLine.png

Character Select Screen  -  Live Game

I was fortunate enough to have been given the task to create both the final UI art and UI animations for this feature which included not only creating/animating new UI assets but also revamping UI that can be accessed via this screen such as token boosts among several others.

Live UI Screen

01_TWW_UI_CharacterSelectScreen.jpg

Live UI Screen - Level Boost

02_TWW_UI_CharacterSelectScreen_LevelBoost.jpg

UI Spec Sheet

WoW_Web_DividerLine.png

Great Vault Animation

It was a pleasure to have worked on both the Unlock and Upgrade animations for the newly revamped Great Vault UI. I was responsible for creating the storyboards and final animations while the Great Vault art was created by one of our talented artists in the UI art team, Jillian Tipping.

UI Motion
(animation best viewed in full screen)

Unlock Storyboard

Upgrade Storyboard

© Emmanuel R. Vasquez, Jr. 2024
bottom of page